Openttd railroad junctions11/11/2022 ![]() Going to a connection for more than 2 tracks does get more difficult. Making the exchange larger tends to work better and result in shorter travel distances, but costs a little more money. ![]() Try to work in flat areas and don't try to do too much and it does usually work fine. Building it backwards or moved just a little may resolve the problem. Sometimes elevation changes or tight curves are the problem, so avoid those, but sometime I have no idea why something doesn't work. I'm glad you got it, looks good! It is certainly true that the track laying, particularly with crossing track, can be very picky. #Openttd railroad junctions how toyou may avoid this if you know how to create fully connected network in this game. I don't think that 2-to-1 swith is the problem but if someone insist on BBH setup in this game - i'll give up as soon as possible.Īlso SL connected to ML and then ML to ML trough BBH. ![]() The network setup on the left side of screenshot is very hard for most new players and curved lines may brng headache. RE's track laying that allows more freedom in some ways but enforces minimum radius of curvature. This difference is the result of differing mixed scales in the two games (map to train and track scales,) and OpenTTD's grid based track allowing sharp turns vs. This is less compact *appearing* than the OpenTTD example (at the track scale) but as mentioned in the image comments, is small on the map City to City scale, making it functionally similar to the OpenTTD example as far as I can tell. Only the details of crossings are different. I know that the 3-track connection is a "triangle" that is not exactly the same form as the example in the video above, but the connectivity is identical. This is much more difficult than OpenTTD, however, I will admit that it is, in fact, possible! Just out of curiosity, do ya think you could manage a four rail, three way junction? -) However, once the points were set and the dragging was complete, I was able to make my three way junction! ![]() Yes! That is what I want! After experimenting in Sandbox mode, I can confirm that this is indeed possible! And no, I didn't see your note until after I had done my sandbox tests, so I did the outer rails first, but found that, after a little "doctoring", I could in fact make a connection! Check it out:Īs you can see from my screenshot, in order to make the track work (as it wouldn't automatically "snap" into place), I had to set up two different points along the curve, and manually drag them into place. I put some notes on the image about details and how to build them. Originally posted by chaney:Is this what you want? ![]()
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7/1/2023 04:06:27 pm
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